A free custom node for Substance Designer that remaps the grayscale values in an input image per shape to use the full span of grayscale values from 0 to 1 within the shape, where the darkest pixel is 0 (pure black) and the brightest pixel is 1 (pure white). Requires a Flood Fill Bbox, Special Shape Info, and texture input.
Tested to be compatible with Substance Designer version 14.1.1+.
If there's any issues with the product, have any requests, or just want to let me know what you think, message me! I'm always open to feedback.