AS Flood Fill Auto Levels - Substance Designer Custom Node

A free custom node for Substance Designer that remaps the grayscale values in an input image per shape to use the full span of grayscale values from 0 to 1 within the shape, where the darkest pixel is 0 (pure black) and the brightest pixel is 1 (pure white). Requires a Flood Fill Bbox, Special Shape Info, and texture input.

Has a parameter option to fill the gaps outside of the shape mask.

Tested to be compatible with Substance Designer version 14.1.1+.

If there's any issues with the product, have any requests, or just want to let me know what you think, message me! I'm always open to feedback.

Release Notes

Released version 2.0 of the node, fixing bugs and adding a new parameter.

  • Fixed an issue where using the node would introduce pixel level noise due to the way it calculated things.
  • Added a "Fill Gaps" parameter, which works like using the Distance node to fill in areas outside of the shape mask.
Extended Use License
$0
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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Files (1)
AS_Flood_Fill_Auto_Levels_v2
sbs /
120 KB