A Texture/Material Artist from the UK, passionate about grounded, realistic PBR material creation.
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Previously:
- Full Material Artist @ Frontier Developments
- Material Artist @ Grinding Gear Games
- Contract Material Artist @ Marmoset
- Games Art Student @ Staffordshire University
Creating tileable materials, trimsheets, and decals for environments within Warhammer Age of Sigmar: Realms of Ruin.
Creating tileable materials and texturing assets for environments within Path of Exile 2.
Contributing to the material library within Marmoset Toolbag 4's texturing suite.