A free custom node for Substance Designer that fully bevels an input mask inwards and remaps the greyscale values of each shape so that the highest point of each shape reaches 1 (full white). Only requires a mask input.
Note: The node may break when inputting a mask that has shapes wider than the full width of the texture, due to it relying on the use of Flood Fill.
Tested to be compatible with Substance Designer version 14.1.1+.
If there's any issues with the product, have any requests, or just want to let me know what you think, message me! I'm always open to feedback.